VIDLDYNASTY
VIDLDYNASTY
Official Governance Document

League Constitution

Official Governance & Competition Standards

Established 2008
Commissioner's Foreword

The Vandelay Industries Dynasty League was founded on the principles of competitive integrity, strategic depth, and lasting camaraderie. This constitution serves as the governing framework for all league operations. Every General Manager is expected to know these rules, abide by them, and uphold the standard of excellence that defines this league. When in doubt, the text governs. When the text is silent, the members decide.

  1. The league will comprise a minimum of eight to a maximum of twelve teams.
  2. The league will be operated and scored in a head-to-head format. The winner of the head-to-head playoffs will be honored as the League Champion.
  3. The league will be operated by Commissioner(s). The Commissioner(s) may be changed by means of an election prior to the annual auction.
  4. In circumstances not explicitly covered by these rules, a two-thirds majority vote of General Managers shall determine league action.
  1. Each team will be operated by a General Manager (GM). All league matters and communications will be filtered through this person as the official representative of the team.
  2. The Commissioner may replace a GM for non-participation or other conduct detrimental to the league.
  3. If the league does not have at least eight GMs, all remaining GMs are equally responsible for recruiting replacement GMs.
    1. New or replacement GMs are subject to approval by two-thirds of the current GMs.
    2. Replacement GMs will assume control of an existing or abandoned team. If the roster of a team without a GM is unlikely to be competitive, the league may consider other options.

3.1 — League Fees

  1. Each GM will pay an annual league fee of $150. This fee is not linked to the salary cap.
  2. A $5 draft support fee will be added to cover materials, supplies, and other items for the draft.
  3. Fees will be collected at the auction. A team that has not paid its fees will forfeit games once the season starts until fees are paid in full.

3.2 — Prize Distribution

  1. Top four teams receive a percentage of total monies collected as follows:
    Champion45%
    Runner-Up30%
    3rd Place15%
    4th Place10%
  2. The winner of the 5th/6th place matchup will receive the higher 1st round draft pick between the two teams for the following season.
  1. The Salary Cap for each season is $150.
  2. Salaries begin at a minimum of $1 and increase in increments of $1.
  3. Subsequent salary cap increases will be voted on by the GMs and require a two-thirds majority.
  4. Contract lengths range from a minimum of one year to a maximum of five years.
  5. All rosters must not exceed that season's salary cap at any time. Failure to comply will result in a majority vote among GMs to cut players until the team is cap-compliant.

5.1 — Roster Size

  1. Teams shall carry no fewer than 15 and no more than 20 players on their roster at all times.
  2. There are no positional limits on a team roster. Each team must carry the minimum number of players at each position to field a legal starting lineup.
  3. Player position eligibility is determined by what position the player is listed as on the league management platform. A player listed at multiple positions may be started at any of those positions.
  4. No roster changes may be made after kickoff of the first league playoff game, including for injuries.

5.2 — Starting Lineup Requirements

  1. Each team shall start the following each week:
    Quarterback (QB)1
    Running Back (RB)2
    Wide Receiver (WR)2
    Flex (WR/RB/TE)1
    Tight End (TE)1
    Superflex (QB/WR/RB/TE)1
    Defensive Team (DST)1
  2. Starting lineups must be submitted through the league management platform. Player changes are permitted until affected players' games have begun.
  3. If a GM fails to submit a lineup by the deadline, the previous week's lineup will serve as the default.

5.3 — Full Lineup Requirement

  1. Managers are required to field a complete and active starting lineup each week.
  2. Strategic benching of eligible players solely to avoid negative scoring outcomes is prohibited.
Commissioner's InterpretationThe Commissioner's interpretation of this rule requires a full active roster to be fielded at all times.

5.4 — Anti-Tanking Policy

  1. Each team must submit a lineup each week that they believe gives them the best chance of winning. Deliberately submitting a weaker lineup is prohibited.
  2. If a team is suspected of tanking, the matter may be brought to a vote of GMs and result in league-approved discipline or ejection.

6.1 — Rookie & Free Agent Draft

The draft will be held online beginning each year on July 1st at noon CST.

  1. The draft consists of three rounds comprising all unrestricted free agents and rookies.
  2. GMs will have 24 hours to make a selection.
  3. Draft picks must be announced to the league via Sleeper, email, text, or other communication.
  4. If a GM exceeds the 24-hour window, the next team on the clock may draft immediately.
  5. Draft order is determined by the prior season's standings. The team with the worst record picks first; the league winner picks last.
  6. All draft picks must be signed to a minimum contract length of one year.
  7. Draft salary scale:
    Draft Salary Scale
    1st Round — Picks 1-2$8/yr
    1st Round — Picks 3-4$7/yr
    1st Round — Picks 5-6$6/yr
    1st Round — Picks 7-10$5/yr
    2nd Round$3/yr
    3rd Round$2/yr
  8. All contract lengths must be determined and submitted prior to kickoff of the first regular season game.

6.2 — Division Alignment

  1. Between the draft and the auction, divisions for the coming season will be set. Divisions will be of equal size and determined at random.

6.3 — Restricted Free Agency & Auction

The auction will be held in person on the Saturday before Labor Day Weekend at 1:00 PM.

  1. A player becomes a free agent after the championship game in the expiring year of their contract.
  2. Up to three players per team may be designated as Restricted Free Agents (RFAs) no later than 72 hours before the auction.
  3. RFAs are auctioned alongside all other free agents.
  4. The original GM of an RFA has the right to match the highest bid and retain the player at that salary.
  5. A GM who acquires a player at auction that puts them over the salary or roster cap must immediately make appropriate moves to comply.
  6. All free agents are subject to salary cap and contract length rules.
  7. All contract lengths must be submitted no later than kickoff of the first regular season game.
  8. Unsigned RFAs become unrestricted free agents following the auction.

6.4 — In-Season Free Agency

  1. Any player not on a roster is a free agent eligible to be claimed off the waiver wire via blind bid.
  2. The minimum amount a free agent may be signed to is the agreed league minimum.
  3. Any player acquired after the draft and auction may only be signed through the current season.
  4. If the league platform improperly awards a waiver claim, the Commissioner may correct the error.
  1. All trades are governed by the principle of buyer beware.
  2. Trades may not be made for future considerations or for a player or pick to be named later.
  3. The trade deadline is prior to kickoff of the first game of Week 11. The trade window reopens at the conclusion of the championship game.
  4. Once a trade is agreed upon, both parties must notify the entire league.
  5. All trades are valid upon league-wide notification.
  6. All trades are subject to salary cap rules.

8.1 — IR / Taxi Squad Options

  1. If a player is placed on injured reserve by their NFL team, the GM has two options:
    Taxi Squad
    50% of salary counts against cap, frees roster spot.
    IR Slot
    Full salary counts against cap, frees roster spot. Upon return, GM must place on Taxi Squad or drop another player.
    If a player on IR retires due to injury, all future contract years are voided.
  2. If a player is injured but not placed on NFL IR, no salary cap relief is available.

8.2 — Player Cuts

  1. If a GM cuts a player, they remain responsible for the player's full current-year salary plus 50% of salary for each remaining contract year.
  2. If a player is cut by his actual NFL team, the GM is still obligated to honor the contract.

8.3 — Retirement

  1. If a player retires for any reason, all future contract years are voided.
  1. The regular season consists of 14 games (Week 1 through Week 14).
  2. The playoffs begin in Week 15 and conclude in Week 17.
  3. The top five teams by record qualify for the playoffs.
  4. The two division winners receive a first-round playoff bye.
  5. The sixth playoff spot is awarded to the team with the most points scored among all teams outside the top five.
  6. The playoffs are single elimination. Second-round losers play in a third-place game.
Passing
Touchdown6 pts
Yards1 pt per 25 yds
Interception-2 pts
Rushing
Touchdown6 pts
Yards1 pt per 10 yds
Receiving
Touchdown6 pts
Yards1 pt per 10 yds
Miscellaneous
Fumble Lost-2 pts
2PT Conversion2 pts
Fumble Recovery TD6 pts
Kick/Punt Return TD6 pts
Defense / Special Teams
Defensive TD6 pts
Safety4 pts
Sack1 pt
Tackle for Loss0.5 pts
Pass Defended0.5 pts
Forced Fumble1 pt
Fumble Recovery1 pt
Interception2 pts
Blocked Kick3 pts
Special Teams TD8 pts
Points Allowed (DST)
0 – 130 pts
14 – 20-1 pt
21 – 27-2 pts
28 – 34-3 pts
35+-4 pts
Tiebreakers
  1. Overall Winning Percentage
  2. Head-to-Head Record
  3. Total Points For
  4. Head-to-Head Points
  5. Fantasy points scored Week 14 back to Week 1

11.1 — Special Circumstances

When circumstances arise not covered by these rules, a two-thirds majority vote of General Managers shall determine the outcome.

11.2 — Rule Changes

Rules may only be changed during the off-season. If four or more GMs support a rule addition, subtraction, or change, the referendum will be subject to a two-thirds majority vote.

  1. The league operates at 8-12 teams, expanding in pairs with two-thirds majority vote.
  2. A 12-round expansion draft is held for new teams.
  3. Current GMs may protect 4 players. After losing a player, protect 4 more. After losing a second, protect 3 more. No team loses more than 3 players.